Emo Town

Overview
ROLE — Interaction design, spatial systems, and Unity prototyping. OUTCOME — An explorable 2.5D village where movement, sound, and light make emotion tangible. VALIDATION — The walkthrough prototype confirmed that distinct zones can communicate mood; next step: testing whether first-time players understand the emotional mapping without explanation.

Mood System
The village is organized into five emotional zones, each with its own visual atmosphere and soundscape. Lighting, ambient audio, and dialogue work together to shape mood, distinguish spaces, and deepen immersion.





Final Experience
The walkthrough brings the system together, showing how movement, sound, and environment turn emotional states into an explorable experience.
